/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * Copyright (c) 2013-2014 Cocos2D Authors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import "../../ccMacros.h"
#if __CC_PLATFORM_MAC

#import <Cocoa/Cocoa.h>
#import "CCDirectorView.h"

//#import "../../ccConfig.h"

/** CCGLView

 Only available for Mac OS X
 */
@interface CCGLView : NSOpenGLView <CCDirectorView>

/** initializes the CCGLView with a frame rect and an OpenGL context */
- (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context;

/** returns the depth format of the view in BPP */
- (NSUInteger) depthFormat;

/** uses and locks the OpenGL context */
-(void) lockOpenGLContext;

/** unlocks the openGL context */
-(void) unlockOpenGLContext;

-(GLuint)fbo;


@end

#endif // __CC_PLATFORM_MAC

